Twisted 80s

Fight, jump and shoot through a neon-soaked side-scrolling world inspired by exaggerated 1980s action and aesthetics.

Explore Case Study

Neon action.
Dangerous ninjas.
Stolen dignity.

Twisted 80s is a 2D action-platformer created for a university end-of-year presentation.

Players control Jack Nolan, an action hero betrayed and left imprisoned by his former partner. Jack must escape, fight through hostile environments and pursue the person responsible.

The game combines platforming, firearms, melee combat and collectibles with a deliberately exaggerated 1980s-inspired visual identity.

My Role
Primary Development,
Art and Game Design
Engine
Unity
Platform
Windows
Team
Student Team
Primary Developer
Development
2018 University Project
Completed Prototype
01

Project Origin

Twisted 80s was my first official game-development project and my first opportunity to build a complete playable game in Unity.

The university brief allowed the team to create any type of game for presentation at the end of the academic year.

We chose a 2D platformer because it provided room to experiment with movement, combat, animation, enemy behaviour and level progression within one project.

02

Core Player Loop

01

Advance

Move through side-scrolling levels while jumping across environmental hazards.

02

Fight

Defeat enemies using ranged weapons and close-range melee attacks.

03

Collect

Search each level for coins and additional collectibles while progressing.

04

Complete

Reach the end of the level to unlock the next stage of Jack’s journey.

03

Gameplay Systems

The project brought together the first complete collection of gameplay systems I had created.

01

Side-Scrolling Movement

02

Jump and Double Jump

03

Projectile Combat

04

Melee Combat

05

Enemy Variants

06

Coins and Collectibles

04

My Contribution

As team contributions became limited, I assumed primary responsibility for assembling and completing the final playable build.

Game Design Gameplay Programming 2D Artwork Animation Level Design Enemy Implementation UI Design Main Menu Build Production

Developed with Sammy, Toni, Eliot and Nick, with additional contributions from John and Yoan.

05

Development Challenge

The greatest challenge was completing an ambitious game while learning nearly every part of development for the first time.

At the beginning of the project, I had limited experience with programming, animation, Unity and creating complete gameplay systems.

Taking primary responsibility required me to learn each discipline quickly, connect the systems together and prepare a stable build for the final presentation.

The experience became an important foundation for the broader design and development skills used in my later projects.

Welcome To
The Neon Future

Gameplay footage and screenshots showing the project’s platforming, combat, environments and 1980s-inspired presentation.

06

Final Reflection

Twisted 80s represents the beginning of my practical journey into complete game development.

I remain particularly proud of the main menu, original artwork and the amount I learned while turning the project into a finished playable build.

While the project reflects my early experience, completing it established the independence, adaptability and multidisciplinary approach that shaped my future work.

Download Twisted 80s on itch.io