Mega Mall
Tycoon

A casual mobile tycoon game about building, expanding and operating your own mega mall.

Explore Case Study

Building a satisfying mall one unlock at a time.

Mega Mall Tycoon is a casual mobile management game inspired by the clear and satisfying progression of Roblox-style tycoon experiences.

Players collect income, unlock new ways to make money and reinvest their earnings into constructing a complete mega mall with increasingly effective money generators.

My Role
Game Designer
and Developer
Engine
Unity 6
Platform
Android
Team
Solo Development
Development
2025—Present
Playable Prototype
01

Project Vision

The goal is to create an accessible and enjoyable tycoon game suited to short mobile play sessions.

Progress should remain immediately understandable: collect money, choose the next purchase and visibly transform the mall. Every unlock should provide either a new income opportunity, a stronger generator or a satisfying visual improvement.

02

Core Player Loop

01

Collect

Gather income from the currently available money generators.

02

Reinvest

Purchase objects, shops, upgrades and new sources of revenue.

03

Expand

Continue constructing the mall and unlock increasingly effective generators.

03

Prototype Systems

The current prototype establishes the systems required to test the core tycoon experience and its mobile progression.

01

Movement

02

Currency Collection

03

Shop System

04

Rewarded Ads

05

Object Unlocking

06

Cosmetics

04

My Responsibilities

Mega Mall Tycoon is being developed independently, covering both creative direction and implementation.

Game Design Programming UI Design 3D Art 2D Art Production Audio Level Design
05

Development Challenge

Building a control and interaction system that feels natural on mobile has been one of the project’s main technical focuses.

The controls are being developed with Unity’s New Input System, providing a foundation that can support mobile input while keeping the gameplay architecture clean and adaptable.

Rewarded advertising has also required careful integration so that rewards connect correctly with the game’s currency and progression systems without interrupting the core experience.

06

Current Status

A playable prototype is currently available, with the project’s foundational gameplay systems in place.

Development is still at an early visual stage. Current work prioritises establishing a reliable core loop and scalable systems before producing final presentation, branding and visual polish.